yazar.io

Wiki içinde ara

Karakter, mekan veya diğer bölümlerde ara

Olay Akışı

about −1000

The rise of the Bügdür line and the Soulrenders

The Dynasty's line appears for the first time. The seven Soulrender weapons are made; their schematics are hidden in the vaults deep in the palace (see The Bügdür Dynasty).

before 0

In search of the Soulrender schematics

Dede and Azrakh grow up together. They find and memorise six of the seven schematics; the seventh cannot be found. Azrakh secretly destroys the six schematics; as he is about to destroy the weapons too, Dede catches him (see Dede and Azrakh).

0

Azrakh's first conquest

Azrakh, the true heir to the throne, makes his first conquest independently of the Dynasty and takes the neighbouring city. The years in this timeline are counted from this moment (see Dede and Azrakh).

KatılanlarAzrakh
25

Azrakh's imprisonment and Dede's wardenship

Believing a malign spirit has slipped into Azrakh, the Dynasty uses the Soulrender: Sword on him; since there is no malign spirit inside him, Azrakh crosses into the Spirit Realm in his body. Dede too uses a Soulrender on himself, crosses into the Spirit Realm in his body and becomes Azrakh's warden (see Dede and Azrakh).

25–750

Dede's prison

In the Spirit Realm, Dede hunts malign spirits and imprisons them beside Azrakh; the prison grows over the centuries. As malign spirits grow fewer, entering the Spirit Realm becomes easier and Thoughtwrights grow in number (see Spirit Realm).

750

The break and Azrakh's escape

Dede encounters the Lock Rune; because of what he goes through, he forgets everything and withdraws to a hidden corner of the Spirit Realm. Azrakh escapes the weakened prison; because he is there in his body, the Spirit Realm casts him out (see Dede and Azrakh).

750–760

Azrakh in hiding

This time Azrakh is experienced: so that he is not crushed while his head is still small, he does not show himself until he is fully strong.

KatılanlarAzrakh
751

The malign spirits set loose

The malign spirits Dede imprisoned for centuries are set loose in the Spirit Realm.

754

Azrakh's army

Through Azrakh, the malign spirits pour into the physical realm as his army; they enter people, animals, plants and fungi and corrupt their bodies.

KatılanlarAzrakh
760

The beginning of the Great Corruption

Azrakh and his army take the first city in the south. The king sets out to hunt Azrakh and calls the whole world to Silberne Terenefim: "This place is safe, and we have room enough for everyone." (see State of the World)

KatılanlarAzrakh
760–770

The destruction of the Soulrenders

The Dynasty comes to stop Azrakh. Gathering the spirits into his body, Azrakh turns into a larger creature; he destroys the members of the Dynasty who came and the seven Soulrender weapons (see The Bügdür Dynasty).

KatılanlarAzrakh
770

The king's pact and the closing of the gates

To protect his city and his people, the king makes a pact with Azrakh; his captivity in Ryâdie begins. The gates close; from that day no Göçek is let in (see The Bügdür Dynasty).

KatılanlarAzrakh
MekânRyâdie
775

The Corruption of the south

The south of the world is wholly corrupted; the survivors migrate north.

800

The fall of the last great city

The last great city falls and the great migration to Silberne Terenefim begins.

803

The first Göçek camps

Outside the walls of Silberne Terenefim, before the outer gates of Emmerâ, the first Göçek camps are set up. The gates are not opened to them (see Göçek Camps).

810

The schematic taken out of Ryâdie

The youngest son of the House of Order enters Ryâdie; the king gives him the seventh Soulrender schematic he found deep in the palace. The child hands the schematic to his sister; his tattoos are scrambled, he is cast outside the walls, and the resistance leader takes him under their protection (see Main Story).

MekânRyâdie
811

The sister's bond with the resistance

The sister makes contact with the resistance leader; she supplies the resistance with provisions and information and, in return, asks for her brother's safety (see Main Story).

816

Understanding what the schematic is

The sister and the resistance leader realise that the schematic belongs to a weapon.

818

The decision to take the schematic out

It becomes clear that no one within the walls can forge the weapon; they decide to take the schematic into the outside world and look for a craftsman.

820

The story begins

The schematic of the seventh Soulrender is carried outside the walls. Azrakh senses that the schematic has left the city; on the first day of the story the first great raid on the camps takes place (see Main Story).

KatılanlarAzrakh