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Characters

Azrakh

Evil

Katıldığı olaylar

  1. before 0

    In search of the Soulrender schematics

    Dede and Azrakh grow up together. They find and memorise six of the seven schematics; the seventh cannot be found. Azrakh secretly destroys the six schematics; as he is about to destroy the weapons too, Dede catches him (see Dede and Azrakh).

  2. 0

    Azrakh's first conquest

    Azrakh, the true heir to the throne, makes his first conquest independently of the Dynasty and takes the neighbouring city. The years in this timeline are counted from this moment (see Dede and Azrakh).

  3. 25

    Azrakh's imprisonment and Dede's wardenship

    Believing a malign spirit has slipped into Azrakh, the Dynasty uses the Soulrender: Sword on him; since there is no malign spirit inside him, Azrakh crosses into the Spirit Realm in his body. Dede too uses a Soulrender on himself, crosses into the Spirit Realm in his body and becomes Azrakh's warden (see Dede and Azrakh).

  4. 25–750

    Dede's prison

    In the Spirit Realm, Dede hunts malign spirits and imprisons them beside Azrakh; the prison grows over the centuries. As malign spirits grow fewer, entering the Spirit Realm becomes easier and Thoughtwrights grow in number (see Spirit Realm).

  5. 750

    The break and Azrakh's escape

    Dede encounters the Lock Rune; because of what he goes through, he forgets everything and withdraws to a hidden corner of the Spirit Realm. Azrakh escapes the weakened prison; because he is there in his body, the Spirit Realm casts him out (see Dede and Azrakh).

  6. 750–760

    Azrakh in hiding

    This time Azrakh is experienced: so that he is not crushed while his head is still small, he does not show himself until he is fully strong.

  7. 754

    Azrakh's army

    Through Azrakh, the malign spirits pour into the physical realm as his army; they enter people, animals, plants and fungi and corrupt their bodies.

  8. 760

    The beginning of the Great Corruption

    Azrakh and his army take the first city in the south. The king sets out to hunt Azrakh and calls the whole world to Silberne Terenefim: "This place is safe, and we have room enough for everyone." (see State of the World)

  9. 760–770

    The destruction of the Soulrenders

    The Dynasty comes to stop Azrakh. Gathering the spirits into his body, Azrakh turns into a larger creature; he destroys the members of the Dynasty who came and the seven Soulrender weapons (see The Bügdür Dynasty).

  10. 770

    The king's pact and the closing of the gates

    To protect his city and his people, the king makes a pact with Azrakh; his captivity in Ryâdie begins. The gates close; from that day no Göçek is let in (see The Bügdür Dynasty).

  11. 820

    The story begins

    The schematic of the seventh Soulrender is carried outside the walls. Azrakh senses that the schematic has left the city; on the first day of the story the first great raid on the camps takes place (see Main Story).

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