Karakter, mekan veya diğer bölümlerde ara
G.O.A.T.
before 0
In search of the Soulrender schematicsDede and Azrakh grow up together. They find and memorise six of the seven schematics; the seventh cannot be found. Azrakh secretly destroys the six schematics; as he is about to destroy the weapons too, Dede catches him (see Dede and Azrakh).
25
Azrakh's imprisonment and Dede's wardenshipBelieving a malign spirit has slipped into Azrakh, the Dynasty uses the Soulrender: Sword on him; since there is no malign spirit inside him, Azrakh crosses into the Spirit Realm in his body. Dede too uses a Soulrender on himself, crosses into the Spirit Realm in his body and becomes Azrakh's warden (see Dede and Azrakh).
25–750
Dede's prisonIn the Spirit Realm, Dede hunts malign spirits and imprisons them beside Azrakh; the prison grows over the centuries. As malign spirits grow fewer, entering the Spirit Realm becomes easier and Thoughtwrights grow in number (see Spirit Realm).
750
The break and Azrakh's escapeDede encounters the Lock Rune; because of what he goes through, he forgets everything and withdraws to a hidden corner of the Spirit Realm. Azrakh escapes the weakened prison; because he is there in his body, the Spirit Realm casts him out (see Dede and Azrakh).