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Systems
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Ancient Empire Stone
Systems
A modified version of the runestones.
Pillars
Systems
The thirteen pillars: the main branches into which the runes are divided by function.
Power System
Systems
How magic works in this world: runes, Thoughtwrights and the Spirit Realm.
Rarity
Systems
The four tiers of rarity for pillars and runes: Ancient, Epic, Rare and Common.
Rune Guide
Systems
The core principle, the general rules, the limits shared by every pillar, how Reflections are found, and how common each pillar is.
Runes
Systems
How the runes divide into thirteen pillars, and the rules that hold for every rune.
Spirit Realm
Systems
The separate plane where Thoughtwrights learn their runes: its rules, the malign spirits, the Corrupted and the sages.
Thoughtwright
Systems
One who wields runes: the path to becoming a Thoughtwright, gaining runes, using them, and losing power.